01
Make Them Cry (itch.io) Feb 2024
✩ Make Them Cry is a project that I created with my friends (credited at the end of the video) for Global Game Jam 2024 (this year's theme is "Make Me Laugh"). Click the link to play and learn more.
✩ My roles: gameplay design, level design, programming, project manager, UI/UX, 3D Model & Visual.




02
Developed by myself Oct - Dec 2023
✩ This is a role-playing game featuring a collection of four simple yet captivating mini-games, each distinguished by a unique gaming mechanism and distinct art style. Players assume the role of HD-27, a robot unexpectedly granted consciousness. Confronted by the threat of capture and destruction, players embark on a journey guiding HD-27 to successfully evade law enforcers by winning the games.
✩ Employing the Godot game engine and tools including Aseprite, Blender, Figma, and Procreate, I developed four games and integrated them into a single narrative, exploring the concept of combining multiple game worlds into a singular experience. By unfolding the story, this project delves into questions about the future of robotics, artificial intelligence, human-robot relationships, and the intriguing prospect of machines attaining consciousness and free will.
03
Sweet Escape by Yifeng Pan(itch.io)
Developed by me & an artist Mar - May 2023
✩ A simulation role-playing mobile game where the main character takes over a pastry shop in a peaceful small town.
✩ Final Deliverables: Trailer animation (1-2min) + concept book + game demo (made in Unity)


04
User Experience Design Intern Jun - Sep 2023
Lumin is a mobile RPG adventure game developed by Lumin Game Studio based in Shanghai. As a game UX intern, lead by my great mentors, I contributed to various aspects of the game’s development, including system design, user flow design, prototyping, typography and icon design. I had the opportunity to work with some amazing designers and learn so much from them. Since the game is still in developing process, I am only able to share some of my sketches and drafts.





















